Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit

The Fallout TV series has come back to Prime Video, and it's safe to say that fans were agreeably astonished by the caliber of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed multiple facets of the player's adventure.

There was vault-dweller Lucy, trying to uphold her morals and learning that the ruined world made that incredibly hard; Max, the militant faction rookie, who starts doubting his organization's leadership and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the irradiated wilderness.

Setting the Stage for Season Two

The show's first season ending unveiled crucial details about who helped cause the atomic conflict that trapped a society in bomb-proof bunkers for an extended period. It also raised plenty of questions unresolved for the next installment – and, this time, hopes are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just get it right’,” states the game director. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its creators insisted on authentic items and environments were built, mirroring the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to feel like it’s tangible.”

Indeed, virtually each creature you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is developed by skilled directors who are also longtime fans, alongside the game developers behind the video games. This common understanding for the universe is evident in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will allow for a different weekly discussion, something the team themselves are looking forward to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Phillip Ballard
Phillip Ballard

Elena is a seasoned gambling expert with over a decade of experience in online casino reviews and player advocacy.